Agile Take on Game Development

If you are into gaming, and space games specifically, you cannot have escaped the tumult that’s surrounding Star Citizen, probably the largest crowd-funded games to date. Questions have risen whether Roberts Space Industries can deliver on the promise of a Utopian sandbox space game, the pinnacle of which was delivered through a much debated article by The Escapist.

As an Agile Coach I’ve watched this unfold through a different set of eyes, and I want to share some insights on how some of this could have been prevented.

Continue reading Agile Take on Game Development